package com.globagames.isometric.core.util
{
	import flash.geom.Point;
	
	public class CollisionManager
	{
		public function CollisionManager()
		{
		}
		public static function distance(p1x:Number, p1y:Number,p2x:Number,p2y:Number):Number
		{
			return Math.sqrt(Math.pow(Math.abs(p1x-p2x), 2)+Math.pow(Math.abs(p1y-p2y), 2));
		}

	}
}